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Dec 22, 2009 09:24 am
posted by Brian
0
Warp - Game Engine in C++posted by Brian
0

Work has been underway on my Game Engine in C++ (called Warp).
Time ago I started to add support for Lua and Python scripting; the libraries are tied in and have sample functions tied into the system, they just have yet to actually be implemented and used in the engine. But before either scripting system can be tied into the engine, the engine itself has to be somewhat finished!
Just tonight I was setting up a Moveable2D object, which contains frame animation information. I set it up so you can have a varying number of frames per animation state. And the animation timing is independent of framerate, so whether it's rendering at 600+ frames or 16 the character in game will look like it's animating at the same speed (assuming it's not skipping any frames to fi...Read more
tags: c++ cpp development engine game news
Blog
Nov 11, 2009 05:13 am
posted by Brian
0
Working on CMS for leetNightshade.composted by Brian
0

I've been working on the Content Management System for my new blog leetNightshade.com, which I'll probably remake and use for this site or vise versa. One thing I plan on doing that I haven't done yet is making the CMS into more of a package so it can be more easily installed from one site to another. I already started to, but I after looking at some other php source code I realized there were other things I could do to better package it.
I'm testing lots of different things, but you can preview updates here: www.briansport.com/testing/ There's not much you can see here yet, and much of the changes are user side, which means people publicly accessing the site without an account won't see all of the tools and features I'm putting together for the CM...Read more
tags: leetNightshade news update
Blog
Oct 10, 2009 05:50 am
posted by Brian
0
Updates - Oct10/09posted by Brian
0

HEY!
I felt like working on my website a couple days ago (leetNightshade.com) but I still lack a true inspiration and design for my new site. I really, really want to get that up and running, so I can finally have a true blog/journal of everything about me (and something that's more finished). That will have to wait, there are more important matters (though I will have to do this soon, because I need a website to show off and advertise when I'm looking for a job).
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Okay, project stuff: I'm no longer on Cloud Control, which I guess I don't mind, but that means I'll still never have been able to work on a programming project with Aaron S. which could be awesome; I already hear rumblings of trouble, which as far as I'm concern...Read more
tags: blog c# c++ cpp cs development engine game projectX update web widow
Blog
Oct 03, 2009 04:34 am
posted by Brian
3
XBox 360 Input system for Cloud Control (in XNA)posted by Brian
3

As this code I wrote is no longer being used for the game Cloud Control, I felt like I'd share what I wrote, or it just be lost in history ;p
PlayerManager.cs:
[code]using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
namespace CloudControl
{
public class PlayerManager : GameComponent
{
private Player[] players;
public PlayerManager(Game game)
: base(game)
{
players = new Player[4];
}
public override void Update(GameTime gametime)
{
for (int i = 0; i < players.Length; ++i)
{
...Read more
tags: c# cs development game input update xna
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This work by Brian Ernst is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States License.
